An experimental  stealth game made for the weekly game jam 160 "Nothing Stays Forever".

You play as either a male or female young adult, after learning that your parent is facing financial difficulties you resort to theft in order to survive in this strange world. Collect gold from chests and run away from your enemies, stealth is crucial. If you get up to 4 or more theft points you get asked the following riddle by your visiting parent:

"It Never Stays Forever

You can have it

and be at it,

but it never

stays forever"

...Beat the game to find out the answer...

Controls:

Use the arrow keys to move

Use Z to interact and X to cancel.

Credits:

  • biud436
  • Unpro pro
  • Oceans Dream
  • Johan Vinet
  • Fallen Angel Olivia
  • Yanfly
  • Ventiqu
  • Terrax
  • Yoji Ojima
  • SumRndmDude
  • Ekamu

Thank you for playing, don't forget to rate the game!




StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Author9lives-K9
Made withRPG Maker
Tagsnothing-stays-forever, RPG Maker MV, Stealth, weekly-game-jam-160

Download

Download
Not4Ever_Windows.zip 72 MB
Download
Not4Ever.zip 128 MB
Download
Not4Ever_Mac.zip 208 MB
Download
Not4Ever_Linux.zip 115 MB

Install instructions

extract the zip and run the game.exe or the game file.

Note: In case you already downloaded the previous windows version do not worry the game is exactly the same but I have removed some unused files to shorten the size of the zip folder. There is no need to re-download anything if you already did

Development log

Comments

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I don't know how you made this in a week, but respect.

(+1)

Thanks,

I mashed up some tiles from my older project “Ghost Lantern” with some resources I already owned like “RMBoy” tiles-pack by Unpropro and “Nostalgia” tiles-pack by Ocean Dreams.

The music I made from scratch in Klystrack, I really cut them short so they could loop seamlessly.

I made the other characters including faces from heavily editing the girl, Jane. It looked like they where one family because of this. Which led me to get the idea of having a family of thieves, since nothing stays forever why not steal what you can. 😉

The game itself had to then come together in under 2 days. Honestly I did not sleep the night before submission and spent over 10 hours bringing everything together. Luckily I had some experience already with RPG Maker from a lot of small test prototypes and some weird unusual games (namely “Ghost Lantern”).

This was sort of a revival of what I had wanted to accomplish in “Ghost Lantern” my bring out your dead game submission here on itch.io